Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wn6ri-LbYKP-hFLBM-MQJcx-YfVvD | 17/16/8 | 91.1 | 1.23 | 2026-07-03 14:41:28 · 32m 57s | |
| CSGO-D6u3W-e7ehX-WFUFM-eY97a-YPVeL | 13/15/8 | 73.5 | 1.04 | 2026-07-02 15:59:52 · 36m 48s | |
| CSGO-pOdqu-oeVFY-iFMGB-szYoo-LsXfE | 9/10/3 | 56.5 | 0.92 | 2026-07-02 15:26:54 · 26m 17s | |
| CSGO-tXtnc-iWSEk-dsoBk-BnysA-Q9jbN | 18/21/6 | 90.3 | 1.11 | 2026-07-01 21:03:46 · 39m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.