Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-27Gwt-c4CEW-ouy8R-CXdcc-25TCP | 14/14/10 | 95.1 | 1.24 | 2026-06-22 13:51:13 | |
| CSGO-nuhUE-vaFqx-HZJJV-9cPWz-ozioE | 20/22/4 | 69.4 | 0.97 | 2026-06-22 09:10:30 · 44m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.