Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HkPff-KO6kT-56hTY-hnchy-fqbNE | 19/12/4 | 91.1 | 1.44 | 2026-06-28 17:47:24 · 28m 38s | |
| CSGO-JAa9C-2n6jw-74oNv-DkVxe-DQbEC | 8/11/6 | 73.4 | 0.99 | 2026-06-25 13:07:43 · 23m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.