Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CdOPs-iq5u9-uBJZQ-4irBX-4P47M | 13/17/3 | 86.9 | 0.87 | 2026-07-07 16:59:56 · 34m 48s | |
| CSGO-94jfY-WxDKL-pmVrB-qNQYm-Eis8O | 13/19/6 | 77.1 | 0.92 | 2026-07-07 16:24:47 · 32m 21s | |
| CSGO-68pbo-TBAsP-rw6Dt-tGJdL-OHTCP | 3/17/2 | 41.2 | 0.08 | 2026-07-06 17:11:14 · 24m 55s | |
| CSGO-ks26A-KcQk4-4OMTO-tAG2T-NHjLJ | 13/18/4 | 57.5 | 0.86 | 2026-07-06 16:26:15 · 32m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.