Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eBJTS-MzwF8-9itEY-9yBmO-anUaK | 15/18/2 | 59.8 | 1.01 | 2026-07-04 15:41:53 · 40m 59s | |
| CSGO-hY2zf-hDH3Q-aTEOm-nhLqP-ZbaEC | 18/19/6 | 89.7 | 1.18 | 2026-07-03 21:46:16 · 44m 25s | |
| CSGO-qHvS8-sZ2Gh-FtpwQ-PFKe6-aeruL | 19/13/3 | 90.1 | 1.37 | 2026-07-01 18:45:53 · 37m 12s | |
| CSGO-OrRAs-dc6QG-HaaY2-myY6E-NojoE | 14/6/9 | 83.8 | 1.58 | 2026-06-21 20:50:54 · 23m 10s | |
| CSGO-4pqr7-jxfNT-45QYd-rLTe3-D2xHL | 9/14/3 | 58.6 | 0.69 | 2026-06-18 22:01:45 · 27m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.