Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LUVza-ytLS5-kLJb8-7DFPQ-S7YpG | 12/5/4 | 74.9 | 1.47 | 2026-06-17 20:36:26 · 26m 13s | |
| CSGO-a6awN-JSf9j-5SBxD-7SKVm-6NsKG | 15/5/1 | 93.3 | 1.83 | 2026-06-17 20:05:42 · 24m 3s | |
| CSGO-4eDDR-24CGk-KUOuL-kjVDT-AHtdA | 20/22/6 | 73.9 | 0.97 | 2026-06-17 19:09:32 · 48m 8s | |
| CSGO-uaT8K-aokQT-5muTG-x5Kqw-8fwXD | 16/16/1 | 88.2 | 1.13 | 2026-06-17 18:06:41 · 27m 46s | |
| CSGO-VV3sz-GHj9z-S2OzQ-vm4Kc-LFzQN | 27/22/5 | 94.6 | 1.32 | 2026-06-13 20:48:01 · 46m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.