Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-htRzs-RiUHG-Zk787-UmnA5-HfoAL | 5/14/5 | 30.8 | 0.62 | 2026-06-26 21:39:01 · 27m 39s | |
| CSGO-VLQup-DZpGd-GNXMY-Y8yf7-6KAMK | 19/12/4 | 76.8 | 1.38 | 2026-06-22 19:12:36 · 38m 38s | |
| CSGO-aXkLz-GpPht-ynmFk-dLX6r-BWRZQ | 17/12/8 | 102.2 | 1.46 | 2026-06-13 18:50:34 · 27m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.