Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OwCbR-wtwDq-Gczww-mDNMp-3De4D | 18/19/2 | 74.8 | 1.02 | 2026-07-04 16:39:17 · 37m 47s | |
| CSGO-Fv65o-84ZjF-k4VZC-cPdYZ-kZhzO | 23/24/9 | 85.3 | 1.09 | 2026-06-28 16:26:47 · 50m 50s | |
| CSGO-33PRi-mNwWn-jfpNK-D5cWD-VUeZH | 9/17/6 | 62.7 | 0.60 | 2026-06-23 19:32:05 · 34m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.