Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BOHcW-PXQmN-HJxKt-i7MQW-fGn6J | 9/4/3 | 82.5 | 1.46 | 2026-07-01 20:47:29 · 8m 56s | |
| CSGO-adXYi-FfiNW-4ynrX-pMukw-sVJvM | 18/16/3 | 69.9 | 1.19 | 2026-06-28 17:50:28 · 37m 22s | |
| CSGO-orEsH-BkbX3-mxAPL-KYu9J-wS3ED | 22/18/8 | 84.9 | 1.27 | 2026-06-23 19:37:50 · 43m 50s | |
| CSGO-Y8H93-AYVK9-Y4jGa-pGzqc-DuQVP | 15/20/8 | 70.5 | 0.93 | 2026-06-08 18:22:51 · 37m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.