Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EbhQ5-OmrmZ-92nyh-EXruH-YSEdH | 17/16/3 | 82.3 | 1.09 | 2026-07-05 13:14:50 · 33m 4s | |
| CSGO-RrEkM-f43QE-53L5m-kKA93-DqVoN | 17/16/6 | 81.4 | 1.26 | 2026-07-05 12:38:45 · 33m 16s | |
| CSGO-SDS6K-uC33t-jQLf6-ByJbd-ciQZQ | 22/8/2 | 91.4 | 1.87 | 2026-06-29 17:43:38 · 25m 27s | |
| CSGO-wTArJ-vApwx-U74FV-qU6Y3-D2xHL | 26/14/1 | 112.3 | 1.74 | 2026-06-20 21:05:55 · 36m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.