Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4Fh5P-MHzOK-WKYkT-SH8nV-uFqqK | 16/16/6 | 78.8 | 1.11 | 2026-07-06 18:52:46 · 39m 49s | |
| CSGO-EkNzW-Jc8AC-aQYN6-zDdZe-55vTC | 14/8/4 | 88.7 | 1.43 | 2026-07-06 18:16:53 · 29m 29s | |
| CSGO-J4CEP-kX6ya-dKhtx-pbPuM-Z7PVP | 6/12/2 | 64.3 | 0.56 | 2026-07-01 19:32:26 · 23m 21s | |
| CSGO-5swSQ-DhRtP-o6rYJ-G8Ak6-pdueM | 18/16/4 | 77.9 | 1.25 | 2026-07-01 18:51:10 · 38m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.