Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3HsFn-hJKKT-GX8wA-OTTTJ-VnUaK | 18/13/5 | 98.3 | 1.53 | 2026-07-01 19:04:02 · 31m 11s | |
| CSGO-4Xo7e-S6Wvs-wT9yL-33zqn-LsXfE | 16/10/5 | 88.6 | 1.43 | 2026-06-28 19:39:16 · 27m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.