Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JGuQn-LKZKC-TQFqu-P5adZ-568CH | 18/17/8 | 88.0 | 1.26 | 2026-07-03 18:55:11 · 33m 21s | |
| CSGO-78qnb-zvDzA-iEMYq-Xd5Dm-at3NF | 20/12/2 | 91.3 | 1.42 | 2026-07-03 16:52:41 · 32m 11s | |
| CSGO-EWm9Z-G2DKY-wqwGM-CZTDX-sGCtG | 23/17/7 | 120.6 | 1.60 | 2026-07-03 16:18:51 · 30m 52s | |
| CSGO-M2sji-5hL6C-HKJdO-RxGUa-VuE7K | 17/18/7 | 98.8 | 1.14 | 2026-07-01 19:04:02 · 36m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.