Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5XRyq-P6Jsf-jQPLn-eCVAv-jM6dK | 14/5/9 | 84.9 | 1.57 | 2026-07-03 14:39:32 · 23m 27s | |
| CSGO-xtLT5-WmTxQ-xw2cJ-2jZVC-wTY2Q | 19/15/5 | 81.5 | 1.24 | 2026-07-01 21:30:37 · 33m 51s | |
| CSGO-YnUxd-toH5v-xpr56-SuW2m-3O8WB | 11/19/8 | 63.8 | 0.88 | 2026-06-20 22:19:47 · 45m 6s | |
| CSGO-td2MK-jNXAs-h2eO6-uUJxf-Vt3NF | 18/22/11 | 76.5 | 1.03 | 2026-06-12 23:30:46 · 46m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.