Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-btTxr-t9DH8-LCqjo-zCfaD-4cEZG | 24/22/3 | 85.1 | 1.16 | 2026-07-03 20:34:46 · 56m 19s | |
| CSGO-zW3He-Nbv28-UOV5i-oKSuO-W8KeB | 9/17/4 | 50.0 | 0.55 | 2026-07-01 18:14:38 · 37m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.