Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-K2MO2-4O7FP-M8ow3-9ZYzZ-NGXbD | 22/8/4 | 104.7 | 1.85 | 2026-07-07 22:45:51 · 28m 42s | |
| CSGO-stARQ-b2Epy-28qDC-wW4KC-YAPcF | 23/16/4 | 106.7 | 1.70 | 2026-07-02 19:32:25 · 33m 19s | |
| CSGO-Rfe4C-fpsMx-zhSeN-Mz638-MfNHA | 21/17/3 | 119.8 | 1.44 | 2026-06-29 20:44:21 · 36m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.