Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bG59Q-mAmHb-Dyb9x-6hrUs-QCZQM | 17/11/3 | 83.7 | 1.26 | 2026-07-03 19:43:16 · 33m 8s | |
| CSGO-uj7Ok-szEZd-JTbqN-rzReW-4GUrC | 20/15/8 | 99.3 | 1.48 | 2026-06-28 10:44:35 · 35m 5s | |
| CSGO-AtJbc-8GjdL-ao3kJ-FXXoG-tx6iL | 17/4/4 | 110.9 | 2.02 | 2026-06-22 18:08:47 · 21m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.