Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ai6CH-svzzn-H4txx-rFVcq-ENc7L | 22/14/2 | 87.5 | 1.29 | 2026-06-27 22:12:04 · 41m 12s | |
| CSGO-VV4zn-dTFis-aNVio-VBOhx-8rP3A | 6/13/4 | 63.5 | 0.67 | 2026-06-27 21:51:15 · 18m 2s | |
| CSGO-QzXid-vEB9M-yfwYG-SENRD-opWTB | 32/14/3 | 131.9 | 1.95 | 2026-06-27 20:59:45 · 42m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.