Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aSTJe-mYJ3B-hq4jm-oYpm4-DqVoN | 10/6/3 | 38.5 | 1.18 | 2026-06-29 08:46:31 · 22m 13s | |
| CSGO-Ch6ru-7BL4o-6D7WC-fSeHc-RtTGQ | 23/20/12 | 81.2 | 1.28 | 2026-06-28 13:01:24 · 52m 14s | |
| CSGO-t7yNZ-QsRum-zt9tR-sDwfj-PtcZH | 15/17/6 | 88.8 | 1.12 | 2026-06-15 20:27:21 · 31m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.