Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-S8vc4-VPaLn-vBXwW-PKcPs-FCHSQ | 25/25/6 | 94.0 | 1.19 | 2026-07-02 19:03:56 · 52m 52s | |
| CSGO-V8peh-bDODX-9z53B-vLGZX-bQAfD | 17/14/4 | 96.9 | 1.36 | 2026-07-02 18:21:42 · 35m 58s | |
| CSGO-UZmHp-iOsiZ-TXEbf-3UWoj-WPeyC | 18/16/6 | 95.7 | 1.27 | 2026-07-02 17:42:55 · 36m 7s | |
| CSGO-7TFqK-CEhXz-5Z7OE-mQHwO-68kHB | 18/15/3 | 74.9 | 1.12 | 2026-07-02 17:03:29 · 34m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.