Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-w7aXr-83zCf-nQjx8-RXTVz-CCLwF | 15/10/6 | 90.6 | 1.31 | 2026-06-26 22:28:25 · 28m 57s | |
| CSGO-KOHSi-GVq2x-2PeAJ-y2rk4-dV4RG | 7/17/3 | 46.6 | 0.49 | 2026-06-26 21:50:45 · 34m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.