Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vzdSd-qAnzn-yQ38v-Y5yom-iEbJD | 17/20/5 | 75.0 | 1.01 | 2026-07-05 18:58:39 · 41m 55s | |
| CSGO-DWGm3-4bxUt-cFoT2-5JOXF-bTsdA | 17/14/5 | 92.4 | 1.26 | 2026-07-05 18:23:12 · 31m 40s | |
| CSGO-4n5Ys-TuFS2-8tJjA-4fjUX-rPdKP | 16/11/4 | 69.7 | 1.34 | 2026-06-28 17:53:00 · 38m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.