Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UY7qU-2t8c6-f5NrA-3mDV6-tzioE | 11/16/9 | 83.8 | 0.97 | 2026-06-27 08:33:33 · 28m 3s | |
| CSGO-jXoOa-DFSuW-QVX52-buL7U-eR9jE | 31/8/2 | 127.7 | 2.23 | 2026-06-20 19:20:01 · 29m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.