Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oskob-sc98b-Szwmr-CRk7X-euQFE | 11/15/2 | 63.6 | 0.86 | 2026-07-01 01:33:42 · 27m 1s | |
| CSGO-mBmzK-oLb5A-SOvkp-3Aod3-8AF4C | 17/17/2 | 58.6 | 0.92 | 2026-07-01 00:50:40 · 39m 2s | |
| CSGO-WjZdv-DVyrB-6Bnyt-StYBX-MkuzF | 12/11/2 | 60.7 | 1.09 | 2026-07-01 00:19:56 · 27m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.