Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-K2GsV-CTYY5-oHTC6-e7fJe-55vTC | 26/21/3 | 78.4 | 1.22 | 2026-07-02 15:08:07 · 50m 6s | |
| CSGO-nuLp3-mvkwS-kTBfA-xuo6s-zC8rN | 22/9/2 | 103.2 | 1.88 | 2026-07-01 21:12:57 · 24m 48s | |
| CSGO-E2yHW-VroH6-GwJZb-eUYNy-pBcBN | 18/16/8 | 88.7 | 1.19 | 2026-07-01 17:27:41 · 38m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.