Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6Jqxb-aiFGh-pNYms-DBSkU-jvV9G | 11/22/5 | 58.0 | 0.65 | 2026-07-07 07:00:29 · 32m 44s | |
| CSGO-Stx76-UT69W-dLXmV-kLosc-VFJPJ | 13/18/6 | 75.8 | 0.91 | 2026-07-07 05:48:19 · 30m 41s | |
| CSGO-rbLXZ-mUeTt-8G2Fy-fG97O-LmztJ | 11/18/7 | 71.2 | 0.90 | 2026-07-02 13:14:18 · 32m 45s | |
| CSGO-F3yUw-yEORD-nN4Vo-KcRZT-EG6KQ | 9/16/7 | 59.4 | 0.71 | 2026-07-02 12:22:14 · 33m 43s | |
| CSGO-4rxJk-nEUVR-HYB5L-359Tn-SD8aC | 4/17/3 | 32.3 | 0.31 | 2026-07-02 11:48:32 · 29m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.