Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FpNx9-3526F-woRuQ-bzM9X-R7pxA | 28/21/10 | 99.8 | 1.47 | 2026-07-05 14:03:29 · 49m 37s | |
| CSGO-RnmaX-AEGrH-4zkCB-SF2UK-8HsiB | 11/17/6 | 63.4 | 0.84 | 2026-06-30 01:32:18 · 39m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.