Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wPZYj-GAjAn-NiUfS-YW3CA-MdNEL | 6/4/1 | 70.0 | 1.29 | 2026-07-05 07:34:58 · 10m 34s | |
| CSGO-sR3AW-Pwk2s-WvPbj-SQ8Ch-DQbEC | 16/17/4 | 62.9 | 1.03 | 2026-07-03 19:10:49 · 30m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.