Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WXX7o-r7cTq-oG6jF-4uWUQ-XwJ5O | 21/15/6 | 130.3 | 1.58 | 2026-07-04 20:40:37 · 36m 10s | |
| CSGO-hoqix-a22Ta-dkajA-4jyaf-GEuWK | 22/11/9 | 127.6 | 1.82 | 2026-06-30 20:26:02 · 34m 58s | |
| CSGO-jeq5S-ovoYG-65exB-OyFLH-hxfvN | 14/17/7 | 88.3 | 1.11 | 2026-06-26 17:47:59 · 41m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.