Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4M7MN-peC8j-SdknF-yybTP-DbtSJ | 10/14/5 | 63.7 | 0.92 | 2026-06-27 22:40:28 · 27m 46s | |
| CSGO-Wf9db-esXui-3WaF7-84D2h-qESyL | 12/15/10 | 80.6 | 1.04 | 2026-06-25 23:09:11 · 40m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.