Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qw2Yi-SGNdC-k9KK8-VaMft-eXfWA | 18/8/8 | 129.0 | 1.82 | 2026-06-26 17:50:49 · 21m 45s | |
| CSGO-Zq8ny-wWpzP-Bw5ib-s9Sbb-FkBAA | 20/18/8 | 86.4 | 1.19 | 2026-06-25 18:08:54 · 43m 52s | |
| CSGO-yArOT-ofk6M-Xzcdk-34te7-qLzkG | 14/20/13 | 81.4 | 1.11 | 2026-06-21 17:28:35 · 30m 37s | |
| CSGO-ApkdZ-AdPUm-yeP78-HG984-HVMfN | 17/10/5 | 105.7 | 1.54 | 2026-06-21 17:00:01 · 24m 57s | |
| CSGO-oFJmC-7XLqD-V96B5-hCzD9-SAPcF | 16/15/8 | 101.6 | 1.35 | 2026-06-20 18:02:02 · 30m 51s | |
| CSGO-C65Ds-HVEWS-nfmkz-6vnsn-WNmkP | 14/13/6 | 93.7 | 1.32 | 2026-06-20 17:29:34 · 27m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.