Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Pp3Lm-jRHwD-JPjLv-m3aWk-5XEyB | 12/16/7 | 74.7 | 0.94 | 2026-07-01 16:08:02 · 33m 51s | |
| CSGO-KhEGz-9opzP-FE2js-oKAvZ-fQ4qB | 12/19/3 | 43.7 | 0.65 | 2026-06-25 00:36:21 · 38m 2s | |
| CSGO-JCPwR-s7Uo9-oZsTZ-d3JHf-ZjenL | 6/16/0 | 29.0 | 0.29 | 2026-06-25 00:09:33 · 24m 17s | |
| CSGO-WRmSK-Nd3KT-OfPzO-By6vr-eXfWA | 5/11/4 | 44.0 | 0.60 | 2026-06-23 01:42:05 · 29m 4s | |
| CSGO-buq9h-i8qSr-XHLjE-taAuT-X7YpG | 12/12/2 | 66.6 | 1.08 | 2026-06-23 01:09:39 · 25m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.