Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yBLJG-ahmSs-FNLtp-powqB-ryjjD | 10/16/5 | 57.2 | 0.77 | 2026-07-04 12:17:02 · 37m 9s | |
| CSGO-G532F-rn5AG-29TZV-MBO74-5K4VH | 9/16/3 | 60.3 | 0.66 | 2026-07-03 17:15:16 · 41m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.