Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QCfiJ-DPCXj-VAq2W-y3ZNM-mxF4C | 23/12/2 | 92.8 | 1.57 | 2026-06-29 15:37:07 · 42m 1s | |
| CSGO-hJp5k-xdWQW-sS97y-MAjGa-b5EiJ | 20/18/4 | 77.0 | 1.20 | 2026-06-17 14:19:08 · 37m 9s | |
| CSGO-EdB35-ksLzf-DhLrM-wdu83-Gzi5P | 23/16/5 | 97.7 | 1.44 | 2026-06-16 21:44:24 · 38m 57s | |
| CSGO-P3u3q-CTYJR-JF3FD-Q4zKL-CxhaB | 11/19/5 | 54.5 | 0.69 | 2026-06-11 21:46:30 · 40m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.