Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TxnZ6-mUfES-CVN3v-2Srer-724BO | 14/9/4 | 78.5 | 1.28 | 2026-07-02 16:45:22 · 27m 41s | |
| CSGO-nc7s3-FQBHd-Choow-BpxQz-2MUSH | 16/14/3 | 84.6 | 1.22 | 2026-06-29 19:44:51 · 29m 44s | |
| CSGO-yZv3y-OZKaX-5es77-G2zjC-5o8vO | 16/17/5 | 73.8 | 1.15 | 2026-06-29 19:02:09 · 32m 20s | |
| CSGO-niNVq-hKDic-SOfTO-jpq6N-qaChP | 10/13/4 | 62.0 | 0.91 | 2026-06-28 20:03:52 · 24m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.