Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-b5XCi-xMUpB-X8UON-AyGOi-G4R4M | 7/17/4 | 43.2 | 0.54 | 2026-07-02 20:50:22 · 24m 46s | |
| CSGO-AOqym-jfCjW-9kkmF-KucGw-zqrqK | 14/15/3 | 65.1 | 1.00 | 2026-07-02 19:22:26 · 34m 20s | |
| CSGO-LmZaN-eLGvM-cqAew-2iZiq-yXvzF | 9/21/3 | 44.9 | 0.40 | 2026-06-28 23:09:59 · 34m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.