Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pkTe7-XWjJ5-pS3uG-Fae4H-GJpEM | 13/13/2 | 95.7 | 1.11 | 2026-07-01 17:32:22 · 22m 29s | |
| CSGO-jSAFK-YJppG-VeeiT-CnxHu-4f4NF | 22/11/3 | 106.6 | 1.69 | 2026-06-28 20:04:04 · 28m 29s | |
| CSGO-faMm5-udZRL-XPjbE-uAUYq-JttiB | 9/20/6 | 52.0 | 0.48 | 2026-06-24 20:07:21 · 31m 41s | |
| CSGO-XhpxJ-zjboH-ozEFG-EXq38-7zERE | 15/14/2 | 89.8 | 1.16 | 2026-06-24 19:42:33 · 20m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.