Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3HcLT-vWS2S-cHRGN-vAUiJ-tx6iL | 9/18/4 | 51.2 | 0.52 | 2026-07-04 09:52:33 · 39m 20s | |
| CSGO-ppEA3-Ef5DO-FPesG-xfYH9-3yTaK | 24/13/2 | 94.7 | 1.67 | 2026-06-28 14:14:33 · 34m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.