Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-K4XW9-voCYS-NEoD4-9JsNy-8zxHL | 25/22/6 | 90.0 | 1.23 | 2026-07-02 16:53:04 · 42m 50s | |
| CSGO-ojoTU-yorKo-WAHoK-MPCTe-CjW9G | 1/9/0 | 11.1 | -0.10 | 2026-07-01 21:38:36 · 6m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.