Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QAkNo-cSpeT-2Nfoj-29LDF-zT2JE | 16/16/3 | 79.8 | 1.13 | 2026-06-27 23:21:17 · 37m 48s | |
| CSGO-TourC-AoCkk-9aUuc-6dWuL-LJiPK | 6/14/3 | 31.1 | 0.47 | 2026-06-27 22:57:45 · 20m 25s | |
| CSGO-yehi4-zw7KR-KmPEj-XHpSB-JoBhP | 14/14/2 | 103.7 | 1.15 | 2026-06-27 22:14:16 · 25m 56s | |
| CSGO-f5MWD-Umuox-AP2fP-2cz7z-G3bJD | 17/21/5 | 58.7 | 0.82 | 2026-06-25 23:03:37 · 51m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.