Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wfbKx-K9Za9-vWq8s-m3Y2s-ECBcO | 13/19/5 | 67.0 | 0.81 | 2026-07-04 18:24:50 · 36m 54s | |
| CSGO-6QCWC-GFyHv-CrACv-KBYNJ-OSveM | 16/16/4 | 71.0 | 1.07 | 2026-07-03 19:07:58 · 39m 51s | |
| CSGO-zqp6X-KeepP-KN85r-2HzWV-nuGvM | 15/15/5 | 80.4 | 1.10 | 2026-07-03 18:28:20 · 36m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.