Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BTOkB-tSW8c-fTMkn-nxAsk-LXpRP | 20/14/8 | 94.7 | 1.33 | 2026-06-30 19:57:50 · 40m 1s | |
| CSGO-zqD3T-MjsGq-ExbRX-Mjic8-3Aw5G | 22/17/3 | 100.4 | 1.40 | 2026-06-29 21:07:33 · 42m 10s | |
| CSGO-hW6Cq-ojzbv-9dwJM-in8vZ-NP7rN | 22/15/3 | 99.9 | 1.46 | 2026-06-26 23:17:42 · 30m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.