Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5Ov5r-x3DEv-vYmJK-rCwYR-E8V5F | 15/18/9 | 78.5 | 1.07 | 2026-06-27 10:59:53 · 36m 34s | |
| CSGO-R3QMT-tDEUN-dtbLQ-WHC5U-bmPhG | 15/16/7 | 71.2 | 1.12 | 2026-06-27 10:17:23 · 39m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.