Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-o8ioJ-X4bdR-v7dO8-y5nbF-v8CBM | 22/11/3 | 94.1 | 1.59 | 2026-06-30 17:33:06 · 34m 56s | |
| CSGO-dbx2m-xdQqf-YkBH5-CYWPL-q8tCQ | 12/14/2 | 74.4 | 1.00 | 2026-06-30 16:33:31 · 25m 48s | |
| CSGO-rY4F4-fGycU-mZxG6-OiVmU-3ZPmH | 21/22/4 | 71.3 | 1.00 | 2026-06-29 17:17:08 · 54m 3s | |
| CSGO-oTJpn-PYQZU-SUcdO-VcHQr-NYjaB | 22/15/5 | 104.0 | 1.50 | 2026-06-28 19:16:35 · 39m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.