Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FsHTW-UjMhw-52t6B-9C3Gy-KhMMB | 19/18/4 | 68.7 | 1.04 | 2026-06-29 20:25:49 · 37m 53s | |
| CSGO-MPQzH-8oQjU-CRZij-3MeBv-KNc7L | 25/14/6 | 107.2 | 1.59 | 2026-06-29 19:44:41 · 37m 34s | |
| CSGO-3V3EY-xeHD6-pyobA-qfCLO-GHcVG | 12/13/5 | 57.6 | 0.92 | 2026-06-29 19:09:48 · 30m 11s | |
| CSGO-9Eir8-jsbpW-CiXf2-mwn73-KBdqA | 22/8/5 | 116.3 | 1.93 | 2026-06-29 18:40:30 · 26m 32s | |
| CSGO-vdnWa-5w7OS-9MiKV-tsLLu-uMOcF | 16/15/4 | 100.1 | 1.32 | 2026-06-29 18:03:56 · 32m 25s | |
| CSGO-h6O5e-bittH-Svzr3-5yYuT-jHR7B | 12/17/3 | 70.3 | 0.78 | 2026-06-29 17:36:11 · 24m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.