Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-anQJC-mB6Mf-uR5DK-Lkswz-2MUSH | 23/16/3 | 93.6 | 1.42 | 2026-07-03 14:31:05 · 37m 57s | |
| CSGO-UQbSJ-VUWDq-wmsS5-MjYxp-AhnEM | 11/16/6 | 61.2 | 0.80 | 2026-06-30 22:27:16 · 36m 30s | |
| CSGO-cDhfP-QkH4h-7kwLf-XsOOi-S4qqK | 12/17/8 | 71.4 | 0.95 | 2026-06-30 21:43:02 · 31m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.