Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-crABJ-PmEDO-R2DOq-BBGtr-vWHzN | 19/11/4 | 100.3 | 1.44 | 2026-07-02 00:18:55 · 25m 58s | |
| CSGO-d69Nv-ruYVT-G9je6-bkP4j-yOeFO | 22/7/2 | 126.8 | 2.07 | 2026-06-30 15:20:25 · 22m 13s | |
| CSGO-un2Tf-qXOOB-TEMGE-PPsNG-Ycf8E | 5/15/2 | 37.9 | 0.40 | 2026-06-23 14:29:30 · 22m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.