Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VttY3-inLho-8shZN-5Z9Pd-SP7rN | 16/17/6 | 77.5 | 1.08 | 2026-07-03 23:56:09 · 33m 12s | |
| CSGO-LZhMe-8MFZo-S9Gqp-6eHrA-udTnB | 18/17/2 | 79.7 | 1.08 | 2026-07-03 23:10:58 · 41m 27s | |
| CSGO-8tswO-ERnax-xEcNY-GsQ5B-bKbtH | 12/12/5 | 89.7 | 1.22 | 2026-06-26 21:58:12 · 23m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.