Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pd6EL-BxB9a-iHGrd-DW73n-Piq3B | 24/10/5 | 109.0 | 1.83 | 2026-07-04 12:12:56 · 32m 44s | |
| CSGO-uXVsU-M8ccS-VPPOx-TwAto-yiOUD | 12/14/2 | 74.0 | 0.85 | 2026-07-02 16:00:07 · 31m 5s | |
| CSGO-H6cBL-Z479Y-2zErb-FMv2q-FEBfD | 23/14/4 | 111.1 | 1.58 | 2026-06-26 17:11:25 · 30m 41s | |
| CSGO-Cr3Lx-5S599-kPcaP-M2rHL-S8kXM | 11/11/5 | 77.4 | 1.21 | 2026-06-24 15:54:00 · 29m 54s | |
| CSGO-qJaUT-46KDB-tpmoO-3cDOA-NVunC | 7/19/3 | 28.2 | 0.43 | 2026-06-19 15:42:45 · 33m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.