Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NhZB8-YtuLM-jsVzQ-Ojq8v-4L9PL | 8/16/3 | 64.0 | 0.64 | 2026-07-03 21:56:42 · 26m 8s | |
| CSGO-6YTre-L8Hi7-YxB4v-uzD4D-8J5RG | 14/13/8 | 88.3 | 1.28 | 2026-07-02 21:05:40 · 31m 25s | |
| CSGO-kPHVi-SAVUO-sZH8Y-ydUFF-kJNfN | 17/19/3 | 63.5 | 0.86 | 2026-06-23 21:08:10 · 40m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.